J Megan Smith

A Waltz of Enchantment

Felicity Lambton has been running for two years, determined to stay one step ahead of their step-uncle and desperate to reach the Oaken Society to find help for her brother. Then rescue arrives in the form of a man with kind eyes—and the sharply honed skills of a warrior. Experience has taught her to be cautious but something inside urges her to trust him.

Graydin Claremont has spent his life serving Rowen as a Falcon, an elite solider with powerful magical abilities. Tasked to meet with the Lambton family, he arrived too late to save their parents and discovered the children had vanished. He’s been looking for the siblings ever since-only to stumble across them trapped in the hands of the Raeim.

Driven by a desire to protect her, he introduces Felicity to the world of the Oaken-a place where magic waits at everyone’s fingertips.

From a school for Gifted children, to a glittering ball at the Claremont family castle, he helps her discover abilities she never knew she possessed. But somewhere between magic practice, moonlit waltzes, and stolen moments, Graydin finds himself increasingly enchanted by the woman he was only meant to protect.

When their step-uncle finally catches up with them, determined to take her brother, Felicity must decide whether to keep running—or place her trust in the Falcon who has captured her heart.

A Waltz of Enchantment is a closed-door, light historical fantasy romance filled with humor, heart, and a swirl of magic!

Coming Soon

September 14th!

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Blackstar Guardian Lexicon

Why are they called Blackstar Guardians

To power parts of the universe, the Creators made 10 Energy Stars-all with different colors. Cadrian, born within the Blackstar, is its protector. When he began recruiting honorable men and women to help him with the task using his Gift of soul searching, he named them 'Blackstar Guardians'. As new Guardians, they were given enhanced senses, a magically created sword and a frosted glass ring with a black image of a sword with a round obsidian surrounded by a swirl of stars as a way for others to identify them. Blackstar Guardians are deeply protective, inherently honorable, and courageous warriors who protect not only the Blackstar, but the people who reside on it.

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The Blackstar World

Creators

The Creators are the designer and builders of the universe. Like layers of a quilt, they are continually adding on sections to the universe and overseeing all within it so everything continues to progress with their plan. A pair of Heavenly Parents, their first children were called Ancients (overseers of the universe), Dragons (keepers of all magic), and Watchers (warriors/protectors). All other races stem from these original children. Because they want the best for their children, they have paired everyone with a Seraphin (a perfectly matched partner) and placed a piece of each pair's soul in the other one so they will recognize their Seraphin when they meet. But, because they allow their children the gift of choice, each pair can choose to accept or reject the Seraphin bond.

The Light Realm

The Light Realm is a dimension of sunlight, seasons, beauty and life. The Blackstar (the alternative earth that most of my stories take place on) is here. Magic and all races flourish here, making it the most desirable of all realms. Part of the Blackstar Guardians mandate is to protect the Light Realm and all within it. It is a place of variety with large continents and island nations filled with beautiful environments and communities of magical races as well as areas with frequent storms and sea monsters such as the Feraine Ocean.

The Night Realm

The Night Realm is a place of perpetual night, ranging from twilight blue to darkest black. Ruled by the Dark Ones (children of the Creators who rebelled and used their magic to oppress and dominate and who were banished there as punishment) in individual kingdoms, it is a harsh place where magic is corrupted and trust is hard to find. Life is a constant struggle and many are desperate to find a way out. Long ago, portals to the Light Realm (and subsequently, to the Blackstar) were discovered and many have tried to use them as a means of escape or as a tool of nefarious purposes. Those who succeed in crossing the portals to the Light Realm tend to be nocturnal there as they're used to the twilight skies of the Night Realm.

The Shadow Realm

The Shadow Realm exists within both the Light and Night Realms and is a world of black, white, and gray. For those who pass on and are ready to meet their reward, it is a peaceful, temporary holding place as they await judgement before going either to the Elysian Isles or to Oblivion. While rare, it is possible for the living to enter but for them it is a disorientating place full of shadows and wind and voices that come from everywhere and nowhere. The exception is for those who have a Gift that allows them to walk through the Shadow Realm or converse with spirits. Ghosts are spirits of those who haven't yet-or who refuse-to move on and they can interact with those in the L & D Realms but generally only those with a Gift can see them.

Pocket Realms

Pocket Realms are small spaces for holding things and are created by individuals using magic spells. For instance, the Blackstar Guardians keep their Shadow Swords in a pocket realm where they can call it to hand when needed. A Dragon's lair can also held acess through a pocket realm.

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